Ces commandes sont reservées aux membres ayant le statue de V.I.P, pour découvrir comment devenir V.I.P cliquez ici.
| nom | description |
|---|---|
| additemset | Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
| aura | Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit. |
| cast | Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag. |
| cast back | Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag. |
| cast self | Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag. |
| cast target | Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag. |
| cooldown | Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
| damage | Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
| demorph | Syntax: .demorph Demorph the selected player. |
| guild create | Syntax: .guild create $GuildLeaderName $GuildName Create a guild named $GuildName with the player $GuildLeaderName as leader. |
| honor add | Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player. |
| honor addkill | Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) |
| instance listbinds | Syntax: .instance listbinds Lists the binds of the selected player. |
| instance savedata | Syntax: .instance savedata Save the InstanceData for the current player's map to the DB. |
| instance stats | Syntax: .instance stats Shows statistics about instances. |
| instance unbind | Syntax: .instance unbind all All of the selected player's binds will be cleared. |
| learn all_crafts | Syntax: .learn crafts Learn all professions and recipes. |
| learn all_gm | Syntax: .learn all_gm Learn all default spells for Game Masters. |
| learn all_myclass | Syntax: .learn all_myclass Learn all spells and talents available for his class. |
| learn all_myspells | Syntax: .learn all_myspells Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
| learn all_mytalents | Syntax: .learn all_mytalents Learn all talents (and spells with first rank learned as talent) available for his class. |
| linkgrave | Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
| Mod32Value | Syntax: .Mod32Value #field #value Add #value to field #field of your character. |
| modify arena | Syntax: .modify arena #value Add $amount arena points to the selected player. |
| modify morph | Syntax: .modify morph #displayid Change your current model id to #displayid. |
| neargrave | Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
| npc addweapon | Not yet implemented. |
| npc allowmove | Syntax: .npc allowmove Enable or disable movement for the selected creature. |
| npc playemote | Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid. |
| npc textemote | Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid. |
| npc whisper | Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid. |
| quest add | Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. |
| quest complete | Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
| quest remove | Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
| respawn | Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration. |
| setskill | Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
| showarea | Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
| transport | Not yet implemented. |
| unaura | Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit. |
| wchange | Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |