Liste des commandes utilisateurs V.I.P

Ces commandes sont reservées aux membres ayant le statue de V.I.P, pour découvrir comment devenir V.I.P cliquez ici.

nom description
additemset Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
aura Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.
cast Syntax: .cast #spellid [triggered]
 Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
cast back Syntax: .cast back #spellid [triggered]
 Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
cast self Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
cast target Syntax: .cast target #spellid [triggered]
 Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
cooldown Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
demorph Syntax: .demorph

Demorph the selected player.
guild create Syntax: .guild create $GuildLeaderName $GuildName

Create a guild named $GuildName with the player $GuildLeaderName as leader.
honor add Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.
honor addkill Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)
instance listbinds Syntax: .instance listbinds
 Lists the binds of the selected player.
instance savedata Syntax: .instance savedata
 Save the InstanceData for the current player's map to the DB.
instance stats Syntax: .instance stats
 Shows statistics about instances.
instance unbind Syntax: .instance unbind all
 All of the selected player's binds will be cleared.
learn all_crafts Syntax: .learn crafts

Learn all professions and recipes.
learn all_gm Syntax: .learn all_gm

Learn all default spells for Game Masters.
learn all_myclass Syntax: .learn all_myclass

Learn all spells and talents available for his class.
learn all_myspells Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all_mytalents Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.
linkgrave Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
Mod32Value Syntax: .Mod32Value #field #value

Add #value to field #field of your character.
modify arena Syntax: .modify arena #value
Add $amount arena points to the selected player.
modify morph Syntax: .modify morph #displayid

Change your current model id to #displayid.
neargrave Syntax: .neargrave [alliance|horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npc addweapon Not yet implemented.
npc allowmove Syntax: .npc allowmove

Enable or disable movement for the selected creature.
npc playemote Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.
npc textemote Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.
npc whisper Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to  #playerguid.
quest add Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.
quest complete Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
respawn Syntax: .respawn

Respawn all nearest creatures and GO without waiting respawn time expiration.
setskill Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
transport Not yet implemented.
unaura Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.
wchange Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.