Liste des commandes utilisateurs

Voici une liste des commandes disponible pour les joueurs sur le serveur MJ :

nom description
acct Syntax: .acct

Display the access level of your account.
additem Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
addmove Syntax: .addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
bank Syntax: .bank

Show your bank inventory.
combatstop Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
commands Syntax: .commands

Display a list of available commands for your account level.
dismount Syntax: .dismount

Dismount you, if you are mounted.
distance Syntax: .distance

Display the distance from your character to the selected creature.
explorecheat Syntax: .explorecheat #flag

Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
gm Syntax: .gm on/off

Enable or Disable GM MODE
gm fly Syntax: .gm fly on/off
Enable/disable gm fly mode.
gm list Syntax: .gm list

Display a list of available Game Masters.
gm visible Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.
go creature Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
go object Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go trigger Syntax: .go trigger #trigger_id

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
go xy Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go xyz Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
go zonexy Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
goname Syntax: .goname $charactername

Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group.
gps Syntax: .gps

Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
groupgo Syntax: .groupgo $charactername

Teleport the given character and his group to you.
guid Syntax: .guid

Display the GUID for the selected character.
help Syntax: .help $command

Display usage instructions for the given $command.
hidearea Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
hover Syntax: .hover #flag

Enable or disable hover mode for your character.

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
info Syntax: .info

Display server version and the number of connected players.
itemmove Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented
learn Syntax: .learn #parameter

Selected character learn a spell of id #parameter.
learn all_default Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
learn all_lang Syntax: .learn all_lang

Learn all languages
levelup Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
lockaccount Syntax: .lockaccount [on|off]

Allow login from account only from current used IP or remove this requirement.
lookup area Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID's.
lookup creature Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID's.
lookup event Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemset Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID's.
lookup object Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.
lookup quest Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID's.
lookup skill Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID's.
lookup spell Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID's.
lookup tele Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.
maxskill Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify aspeed Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.
modify bit Syntax: .modify bit #field #bit

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.
modify drunk Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.
modify faction Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify honor Syntax: .modify honor $amount

Add $amount honor points to the selected player.
modify hp Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.
modify money Syntax:
.modify money #money
.money #money

Add or remove money to the selected player. If no player is selected, modify your money.

#gold can be negative to remove money.
modify mount Syntax:
.modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify rage Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.
modify rep Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify scale  
modify speed Syntax:
.modify speed #rate
.speed #rate

Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.
modify spell  
modify swim Syntax: .modify swim #rate

Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.
modify titles Syntax:
.modify titles #mask
.titles #mask

Allows user to use all titles from #mask.

#mask=0 disables the title-choose-field
npc delitem Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.
npc info Syntax: .npc info

Display a list of details for the selected creature.

The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),

- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npc move Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.
npc setmovetype Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
password Syntax: .password $old_password $new_password $new_password

Change your account password.
revive Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.
save Syntax: .save

Saves your character.
sendmail Syntax: .sendmail #playername #subject #text

Send a mail to a player. Note: subject may not contain spaces.
showhonor Syntax: .showhonor

Display your honor ranking.
start Syntax: .start

Teleport you to the starting area of your character.
taxicheat Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

Visited taxi nodes sill accessible after removing access.
tele Syntax: .tele #location

Teleport player to a given location.
whispers Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.