| nom | description |
|---|---|
| acct | Syntax: .acct Display the access level of your account. |
| additem | Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. . |
| addmove | Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
| bank | Syntax: .bank Show your bank inventory. |
| combatstop | Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. |
| commands | Syntax: .commands Display a list of available commands for your account level. |
| dismount | Syntax: .dismount Dismount you, if you are mounted. |
| distance | Syntax: .distance Display the distance from your character to the selected creature. |
| explorecheat | Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
| gm | Syntax: .gm on/off Enable or Disable GM MODE |
| gm fly | Syntax: .gm fly on/off Enable/disable gm fly mode. |
| gm list | Syntax: .gm list Display a list of available Game Masters. |
| gm visible | Syntax: .gm visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players. |
| go creature | Syntax: .go creature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database. |
| go graveyard | Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified. |
| go grid | Syntax: .go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). |
| go object | Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid |
| go trigger | Syntax: .go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger. |
| go xy | Syntax: .go xy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
| go xyz | Syntax: .go xyz #x #y #z [#mapid] Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
| go zonexy | Syntax: .go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart |
| goname | Syntax: .goname $charactername Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. |
| gps | Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id |
| groupgo | Syntax: .groupgo $charactername Teleport the given character and his group to you. |
| guid | Syntax: .guid Display the GUID for the selected character. |
| help | Syntax: .help $command Display usage instructions for the given $command. |
| hidearea | Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
| hover | Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
| info | Syntax: .info Display server version and the number of connected players. |
| itemmove | Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented |
| learn | Syntax: .learn #parameter Selected character learn a spell of id #parameter. |
| learn all_default | Syntax: .learn all_default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. |
| learn all_lang | Syntax: .learn all_lang Learn all languages |
| levelup | Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
| lockaccount | Syntax: .lockaccount [on|off] Allow login from account only from current used IP or remove this requirement. |
| lookup area | Syntax: .lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID's. |
| lookup creature | Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's. |
| lookup event | Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name. |
| lookup faction | Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name. |
| lookup item | Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID's. |
| lookup itemset | Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's. |
| lookup object | Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's. |
| lookup quest | Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's. |
| lookup skill | Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's. |
| lookup spell | Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's. |
| lookup tele | Syntax: .lookup tele $substring Search and output all .tele command locations with provide $substring in name. |
| maxskill | Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level. |
| modify aspeed | Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify bit | Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. |
| modify bwalk | Syntax: .modify bwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify drunk | Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. |
| modify energy | Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy. |
| modify faction | Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
| modify honor | Syntax: .modify honor $amount Add $amount honor points to the selected player. |
| modify hp | Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp. |
| modify mana | Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana. |
| modify money | Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
| modify mount | Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value. |
| modify rage | Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage. |
| modify rep | Syntax: .modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. |
| modify scale | |
| modify speed | Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify spell | |
| modify swim | Syntax: .modify swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify titles | Syntax: .modify titles #mask .titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field |
| npc delitem | Syntax: .npc delitem #itemId Remove item #itemid from item list of selected vendor. |
| npc info | Syntax: .npc info Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. |
| npc move | Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates. |
| npc setmovetype | Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints. |
| password | Syntax: .password $old_password $new_password $new_password Change your account password. |
| revive | Syntax: .revive Revive the selected player. If no player is selected, it will revive you. |
| save | Syntax: .save Saves your character. |
| sendmail | Syntax: .sendmail #playername #subject #text Send a mail to a player. Note: subject may not contain spaces. |
| showhonor | Syntax: .showhonor Display your honor ranking. |
| start | Syntax: .start Teleport you to the starting area of your character. |
| taxicheat | Syntax: .taxicheat on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access. |
| tele | Syntax: .tele #location Teleport player to a given location. |
| whispers | Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting. |